> Having another button for stopping transport is not an option on this side of the view at least. However, it is supported on MMC enabled control surfaces.
> There you have a plain nice STOP button, usually :)
Can you explain this? Maybe my english is too bad.
I've recently added a stop button just for my convenience in a few minutes. (see www.pueski.de/transport.png)
The only difference is, that is is not a toggle button and affects the sequencer only when m_pSession->isPlaying();
gives true.
> You're welcome to propose source code patches, always, any time :)
Ok, then I'm in. Would you mind if I implement the looping function mentioned in my first post?
> Having another button for stopping transport is not an option on this side of the view at least. However, it is supported on MMC enabled control surfaces.
> There you have a plain nice STOP button, usually :)
Can you explain this? Maybe my english is too bad.
I've recently added a stop button just for my convenience in a few minutes. (see www.pueski.de/transport.png)
The only difference is, that is is not a toggle button and affects the sequencer only when
m_pSession->isPlaying();
gives true.
> You're welcome to propose source code patches, always, any time :)
Ok, then I'm in. Would you mind if I implement the looping function mentioned in my first post?
Greetings
Matthias