as said, drumkv1 is set for one-shot envelopes, there's no sustain control.
the best you can have is about setting Delay1 to the longest (100=2sec) and Level2 to highest (100%), after which Delay2 will always stand for a tail fade-out (0=abrupt. 100=2sec). of course you can also set Attack to the longest (100=2sec) so...,
if the sample is more than 6sec long (max(Attack+Decay1+Decay2)) you hardly get to ever play it in whole. i doubt whether percussive sounds last half that long, but my imagination may be probably way down limited ;)
cheers
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