As a former drummer who has done tons of work in MIDI, my approach here is as follows:
The process above is meant to essentially "get things going" in order to support mocking a mixing scenario which feels like mixing a kit using multiple mics. From there, I'll admit adding new fills, etc, is less elegant but that's the tradeoff we've bought into by separating across tracks. Of course, this all assumes you want to mix/process in Qtractor itself. Depending on your instrument, you may choose to just do it in the plugin itself. If so, you'd avoid all this "splitting across multiple tracks" stuff and just keep your data within the single track. I've found it more powerful to split though since, for example, we can start doing things like throwing the Calf Transient Designer
onto only the snare in order to boost the attack, etc.
TIP: It may even be handy to keep the original "consolidated" track around for reference purposes and just mute it. Whatever works.
Random Thought: If anything, I may have just identified an area for a new feature which would eliminate the manual splitting. Some kind of "Split into multiple new tracks by note" thing? Like an unpacker of sorts.
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